Developer Fatshark’s action-packed, co-op-focused Warhammer 40,000: Darktide shares plenty of similarities with the studio’s equally frenetic and horde-filled Warhammer: Vermintide 2.
There are some differences, however, and one of them is the new Wound stat. Darktide does little to explain this feature to players, but it’s not too tricky to understand.
Here’s everything you need to know about Wounds in Warhammer 40,000: Darktide.
What are Wounds in Warhammer 40K: Darktide?
To put it simply, Wounds is a stat that changes how many segments you can have in your HP bar. In Warhammer 40,000: Darktide, you have health segments. Each time you’re downed and resuscitated, you lose access to one of them until you use a Medicaid Station. The more times you’re downed, the fewer segments you’ll be able to access. But with the Wounds stat on your Curios, you’ll gain additional segments.
For example, if you have a Curio with +1 Wounds, you’ll up the total number of segments in your HP bar. It’s important to note that Wounds will not give you additional HP, but just allow you to be downed more times in Darktide.
You can use one Curio at a time after you hit level eight, two at a time at level sixteen, and three at a time at level 24. Curios can drop as a reward after completing a mission, or you can purchase them from the Requisitorium.
Just like weapons, you can also use the Shrine of Omnissiah to consecrate your Curios and craft them in order to specialize your loadouts.